This new feature gives you the ability to preview the 360 video you’re working on in GoPro VR player, our free MacOS / Windows VR player. Have a look at this quick tip video to learn more about timecode support. This feature works with solutions offered by 3d-party companies like Timecode Systems, and results to a faster and more precise workflow. The burn-in function will also help you working with proxy files in post-processing. On the export side of things, you can either choose your start time in the render box or pass-through the source timecodes. This new version supports timecode that allows videos from any genlocked rig to be directly imported in Autopano Video Pro without the need to synchronize the videos again. We added a small icon for that under the preview. Display frontiers in the previewĪutopano Video 3.0 allows you to display the frontiers between your cameras directly into the preview. You are now able to change the settings of a project directly into the batch render list without opening it, you can open the directory or the file rendered with a right-click and and you are also able to reorganize your rendering list. We worked a lot on the new batch renderer. To use this feature you just need to check the box 'export individual video' in the render window. This allow you to work on your stitching / cutting / masking in a post processing software. You will have an alpha layer if you are using CineForm 'high' 4444 or ProRes 4444 XQ. Individual camera export for post processingįrom the new batch renderer you are now able to export individually each camera warped on the sphere. Note that this feature is only avalaible on Windows and Linux. Make sure to take a look at the "known issues" section at the end of the change log to see what is supported in CUDA workflow. The software capabilities will highly depend on your NVidia card and driver versions. And the rendering time can be divided by a factor 3. The preview in Autopano Video 3, using CUDA accelerations, can be up to 5 times faster than before. This feature can be used with 3 or more cameras, both partial and full-spherical rigs are supported. Use for static camera and when the content is changing/moving extremely slowly or not changing at all.
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